https://wordery.com/dungeon-masters-guide-dungeons-dragons-core-rulebooks-wizards-of-the-coast-9780786965625?currency=GBP&gtrck=Qm1lMkNtZ2M5b29Ba0pZd2gyRnk2S1k0eFhkYW95dmdEZUt3T2E2eUw1TjQxejQxeFA2b1VqK0FvYW9WS3MycnpUOS9KTnpiUnFYT2tRYWN0SkhSS2c9PQ&gclid=EAIaIQobChMI6caGnInz1wIV5hbTCh0SggKXEAQYASABEgJKqvD_BwE


The game makers have made a very conscious effort in the player's handbook, for instance, to have a 50/50 split when it comes to the gender of the heroes and to show that those women have as much agency and power as their male counterparts it. Also, another important thing is to show not all D&D heroes are white. In most fantasy games when you see the default human it is a white man and makers made sure to flip all of that on its head for their stories to feel authentic for their stories to really target people. They need to reflect that richness that we can see in the world around us. It’s been gratifying to see that the community has embraced that this idea embedded in the heart of D&D of a diverse group is the strong group. It makes everyone feels there is indeed a place for them at the D&D table.

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